

When I was a kid, that pleasure felt reliable, a semi-regular occurrence that had me raving about games that my friends just had to try for themselves.

It's not about the price, it's about the expectation, the client must know what he's paying for.God, it’s been a long time since I sat back and thought just how clever a game was.
#Games like before your eyes movie
It lasts about an hour and a half and has no traditional mechanics(.)" -Steam PageĮxactly what I said should be done on short games on my comment, I know this is a pro dev community, but this is just not realistic, no one would be ok going to cinema and realizing the movie was just 30 minutes long without any previous notice "but you just paid 10 dollars!"or going to get a massage, and it ends after 6 minutes. "The Beginner's Guide is a narrative video game from Davey Wreden, the creator of The Stanley Parable. The Beginner's Guide is an hour and half and is $10. Would probably also help with cutting out a lot of the bloatware on Steam right now if they had to pay out of pocket for the refunds on crappy meme games and shitty unity asset flips. It's pretty simple I think: if they want to allow people to use frivolous reasons to get a refund then those refunds should come out of their pocket, else if a game is a scam/malware/blatantly misrepresented somehow only then should the devs/publishers pay. This is one of those areas where I think Valve really needs to up their game. It's like returning an already eaten meal to a restaurant or an already watched movie to a theater, they wouldn't allow that in most cases because it's clearly asinine. Provided it actually runs, isn't some kind of malware, matches the written description to a reasonable degree, and looks like the thing shown on the store page, the transaction should be considered complete. I take the same approach to buying video games that Jerry Seinfeld takes to buying fruit: it's a gamble. Personally I don't think things like a game being short or someone not liking the game should be acceptable reasons for a refund. Has this been a big issue for you? Ever since Steam started allowing refunds, I've been curious about what the refund rate is like for games that take less than the 2-hour refund window to complete. So if a game looks good and it's ~$10 I'll just buy. The worst that can happen is I wasted $10. If I'm unsure whether to buy something that's $10 or under, I just buy it. I have a $10 rule (which applies to everything, not just games, and note my local dollar is not worth quite as much as a US$). I am more likely to dismiss a massive game with dozens of hours of gameplay than a shorter game for the same price. However, older players who are more inclined to pay for quality (over quantity) and may be actively looking for shorter/finite experiences may be willing to pay more. I think hardcore gamers, or people who spend a large amount of their leisure time gaming, would find $10/1.5 hours a poor return. I think your target demographics are important. It's community run, so add a subreddit!įor me personally, I'd pay anywhere up to about $20 depending on the production quality, but I think $10 is around the sweet spot for an indie game that only has about 1.5 hours of playabilty. If you would like to do an AMA, add a game jam or any other event to the /r/IndieDev calendar, message the moderators!įor more information about submissions, you can check out the really detailed guidelines here.Ĭheck out our list of indie development subreddits for more. That being said, there are no strict rules here, use common sense when you post and use that report button if you think you need to! They are friendly and active, but not overwhelmingly complicated.
#Games like before your eyes full
There are a lot of indie-dev-related communities on reddit, here's a full list, but the few in the sidebar/about-tab are a good place to start your reddit journey. There's a page to add your subreddit or website. We have a community-run wiki with tips and tricks, related subreddits and helpful resources. Keep in mind that this is a community of developers and even though we're all gamers too, this isn't your audience per se, it's more like a room full of peers. Check out our top posts of all time to get an idea Links to Steam, Kickstarter or YouTube don't get anyone's attention. Generally GIFs and images are the community-preferred medium to get your idea across.


If you want to start another /r/IndieDev game jam, message the moderators! Get some user flair! Subreddit Guidelines There once was an epic mixtape! Check out the games! ┏(°.°)┛┗(°.°)┓150,000!┗(°.°)┛┏(°.°)┓ | Wiki | Yellow Pages | Indie Subreddits Independent Development Every gamer is a potential indie developer.
